Smooth&Rifled point system
(C) Dadi&Piombo
October, 20, 2012
SPECIAL CHARACTERISTICS
NCO. 5pts
Officer 10pts
Standard Bearer 5pts
Musician 2pts
Guard/Elite. 5pts
Veteran 3pts
Impetus 3pts
Mounted 5pts
Marksman 5pts
Terrain 3pts
Ferocious / Feared 3 pts
Breastplate 2 pts
Full Armor 5 pts
Spell and Curses 5 pts
Pike 2pts
Melee weapons 2pts
Cavalry Lance 3pts (as a melee weapon= 1 re-roll in melee, but if on attack allows to up 2 re-rolls)
Claymore 3 pts (melee weapon with 1 re-roll)
Fanatic 2pts
Scout 2pts
Light 3pts
Skirmishers 2pts (slow skirmishers free)
Fast Mob 2pts
AV
AV= 1/1/1 Only for Heroes 8pts
AV= 1/1/2 Elite 6 pts
AV= 1/2/2 Light and chosen (or faster cavalry) 5pts
AV= 1/2/3 Standard line and best of irregulars 4pts
AV= 2/2/3 Second choice line, trained militia, most of irregulars 2pts
AV= 2/3/4 Conscripts and poor, not motivated, untrained 1pts
AV= 2/4/4 Civilians (with no military experience) with a weapon 0pts
Combat value (C)
C6= 9pts (Hero) better 10?
C5= 6pts (Elite, Grenadiers, Assault troops (some lights) better 7?
C4= 4pts (standard, to use for most)
C3= 2pti (poor, recruits…)
C2= 0pti (civilians)
Weapons
Melee weapon 2pts
pistol (10/2) 2pts - older pistols (10/3) 1pt
point blank pistol (+2 to add to normal cost of pistol)
Spear and shield 3pts (as melee weapon but provides also light cover only for bows/javelins…) [Spear 2pts, shield 1 pt]
Assegai (8/X) 2pts (X=one throw)
revolver (10/0) 3pts
arquebus (16/3) 2 pts
old musket (20/3) 4pts
smoothbore carabine (16/2) 4pts
double barrel shotgun (16/3, two shots) 4pts
long rifle (30/3) 6pts
smoothbore musket or muzzleloading rifled carabine (20/2) 6pts
breech loading carabine (20/1) 8pts
muzzleloading musket (30/2) 10pts
breech loading Rifle (and some carabines) (30/1) 14pti
improved breech loading Rifle (40/1) 18pti (eg Chassepot)
repetition (magazine fed) carabine (20/0) 10pts
BLR magazine fed/repetition Rifle (40/0) 22pts
Bow (16/0) 5pts
Tomahawk 10/X (X=one throw) 3pts (count also as a melee weapon)
Blowgun (8/0) 3pts
bayonet 1pts if on a muzzleloading musket, 2pts otherwise
poisoned arrows + 3 pts (they double MV values to their victims)
lance 3pts
SPECIALS
No fire by group= -3 pts per figure (count only those with a musket)
The two other s&r boards I know of are:
[S&R] ARMIES & PERIODS
http://impetus.forumsland.com/impetus-forum-32.html[S&R] THE RULES
http://impetus.forumsland.com/impetus-forum-31.html